MLG Playlist is out!

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MLG Playlist is out!

Post  Sinbad 8 on Tue Dec 07, 2010 6:16 pm

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Re: MLG Playlist is out!

Post  Randle on Wed Dec 08, 2010 2:32 pm

Really looking forward to playing it:p Chris told me you can run the flag which is da shiittt:D. Also, armour abilities being pretty limited is a really cool idea, but I dunno how long they;ll last. For some reason I think in the MLG v2 gametypes, I can see them taking them out. I mean you just don't expect an MLG commentary saying: "taking out the one shot over there for the double, melee for the triple and pops in to armour lock..." really doesn't suit it:P
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Re: MLG Playlist is out!

Post  HSW on Thu Dec 09, 2010 11:17 am

The MLG V2 gametypes are already out. They contain only evade and the jetpack as pickups as far as i know, as well as the starting ability, sprint. However, sprint cannot be used until something like 3 - 5 seconds from respawn/spawn.

And I hope you're right about the armour lock, of course. afro

EDIT: Hopefully we'll get in some good games of this over christmas - see how things work with these alien gametypes and maps.

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Re: MLG Playlist is out!

Post  Randle on Thu Dec 09, 2010 2:47 pm

Ah wow, that's weird in my opinion. they didn't even use MLG V1 really:p, don't think they had any tournaments with it did they? Suppose if I had to choose, Jetpack, evade and sprint would be the AA's that make me want to kill myself the least Razz. I mean they do add a different aspect to halo and even how we play at start of the games, e.g. not just going for weapon spawns any more, maybe. I dunno. I'll have a better idea of things when I play it. Razz
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